Seti Starter Deck

Species: Seti
Level: 1

All Seti start with the same starter deck at level 1. The goal of this deck is to give Seti players a preview of how each color typically functions for Seti abilities. As Seti level up, they can hone their Draw Decks to be more focused on fewer colors.

Every Seti card is labeled as a Deck Pack: Starter, Action Star, Fistful of Bullets, One-Man Army, Hammer, or Anvil. The Deck Pack name refers to the playstyle that those cards promote.

 
 

Blaster Rifle
How many in the Draw Deck: 15

Whoa, why so many Blaster Rifle cards? That’s nearly half of your Draw Deck.

The Seti gameplay lives and dies by having a Blaster Rifle card to play. Seti excel at dealing damage consistently. While you’ll have a handful of other Action cards available, Blaster Rifle is your core card. If you want to play Passive and Bullet cards, you’ll need a Blaster Rifle in play—and you definitely want to play Passive and Bullet cards for big damage.

Blaster Rifle is also a color-agnostic card that can be played in any Color Realm.

 
 
 

Charged Shot
How many in the Draw Deck: 3

Charged Shot is basic, no-frills Bullet card, but because it can be played in any Color Realm, it can easily turn a bad turn into a solid turn.

 
 
 

Guard
How many in the Draw Deck: 1

War Cry
How many in the Draw Deck: 1

Clarity
How many in the Draw Deck: 1

Assessment
How many in the Draw Deck: 1

Vitality
How many in the Draw Deck: 1

Leash
How many in the Draw Deck: 1

These Action cards provide strong, situational effects. If you’re playing one of these cards, then you’re not playing a Blaster Rifle and not dealing damage—but you might be setting up your team for a much stronger following round.

 
 
 

Ironhide
How many in the Draw Deck: 1

Rage
How many in the Draw Deck: 1

Buzz
How many in the Draw Deck: 1

Sharpening
How many in the Draw Deck: 1

Vigor
How many in the Draw Deck: 1

Surefoot
How many in the Draw Deck: 1

These Passive cards are why you play Seti (and why you beg a friend to play Taes and give you Filter and Quicken). Once you have a Blaster Rifle in play, you can play as many Passive cards as you have in hand, assuming you have enough Color Shift to get through the necessary Color Realms.

Passive cards give small bonuses but can be combined for big plays.

 
 
 

Sync Shot
How many in the Draw Deck: 1

Flame Jet
How many in the Draw Deck: 1

Long Shot
How many in the Draw Deck: 1

Sniper Shot
How many in the Draw Deck: 1

Parasitic Shot
How many in the Draw Deck: 1

Tether
How many in the Draw Deck: 1

Bullet cards typically add damage to your Blaster Rifle roll, and they certainly add critical advantages, like rerolling any 1’s or ignoring Range for a turn.

You can play only 1 Bullet card per turn, but if you can combo a Blaster Rifle, a Bullet card, and a couple of Passive cards on a single turn, you’ll devastate an enemy.