Rewriting History | Part 5

Jared: And as we continue our history, a great wave of peace and colonization permeates the galaxy.

Hunter: 1. Seti killing Seti is a wave of peace? 2. Where’s the introduction?

Jared: Who needs segues? Let’s just dive right in. Seti killing Seti is traditional.

Hunter: So be it. (Catch up on parts 1-4 of our Rewriting History series.)

The Seti have gained independence from the Empire, and they spend no time waiting to expand. They dial up the Seti-ometers to 11 and conquer anything that either isn’t already settled or can’t defend itself against Seti invasion.

Jared: None of those planets had sentient life on them, so it’s not a big deal. Manifest Destiny.

Hunter: Praise the Aurorans who guide the Seti pioneers.

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But yeah, these systems that are “west” (maps don’t make sense in space) of the Empire are frontier systems, and the Seti are effectively racing each other to claim territory. Tribes become warbands, and warbands become cities, which eventually become city-states. The demarcation between city-states is pretty much whoever has the bigger guns.

Jared: Aurorans (still in secret) and Achroite join some of these Seti colonies. Even the Unysyn spread to a few colonies outside their pre-war borders. But it seems too good to be true.

Hunter: I’m still confused how bloody, violent expansion is “too good to be true,” but yes, the Seti face very little opposition outside of their own feuds. Nothing seems to be slowing them down... until, a Seti warband happens upon an unknown ship.

Whatever this ship is, it doesn’t look familiar. Perhaps a prototype Imperial or Unysyn ship?

Jared: Whatever it is, communication fails. The ship is not responding to any of the usual codes and procedures. The ship then fires upon the Seti fleet and eventually quits the field. This of course left the Seti with numerous questions and no answers; so other Seti fleets travel to the area and begin exploring these new systems. The peaceful expansionist era has reached a end. The Pirate Wars have begun.

Hunter: And it really is this abrupt. The Seti warbands begin sending in fleets, while this unknown ship also returns with more ships -- and these ships are far more advanced than the Seti ships. For half a century, this blind fight continues, with the Seti capturing some of these unknown ships and realizing that these new lizard-like species must be sentient and must be piloting these fleets.

Officially, there’s no great war here, but skirmishes begin popping up along the frontier of the Seti city-states. These frontier systems appear to be already colonized by these lizardfolk, and as the Seti attempt to push into these systems, the lizards fight back with cunning and ferocity.

Jared: Drawn either by the news of a new contact or the desire to bring peace back to the galaxy, the Unysyn intervene. Diplomats are sent to the new species -- an immediate recognition between the two of impressive technologies -- and the Unysyn quickly assess the Regund language (a few weeks) and begin negotiating with the Regund Federation.

Initial talks go well, and a ceasefire is reached. For the next two years, the Unysyn educate the Regunds on the known galaxy and the other species that occupy it (not including the Aurorans, because they’re still hidden). This news fascinates the Regunds but does little to reduce their disdain for the Seti.

Hunter: And the Unysyn learn an unfortunate truth that the Federation is reluctant to share: the attacks from Regund fleets have been perpetrated by corporations seeking to expand and protect planetary assets. While the Federation governs a handful of core systems for the Regunds, powerful corporations operate almost autonomously outside of the reach of the Federation.

These Pirate Wars are beyond the authority of the Federation.

Jared: The Regund Federation is not as in control of its citizens as they would like for everyone to believe. Ultimately, anything that happens on the fringes of Regund space, like the attacks during the Pirate Wars, is beyond their reach.

But Unysyn efforts eventually sway the Regunds, and the Second Ethium Summit is called. Achriote, Regund, Seti and Unysyn ambassadors meet to discuss a peace and a division of the disputed systems among the Regunds and Seti. The Taes Empire declines attendance in these negotiations.

Hunter: Diplomacy seemed promising, but several Seti warbands who had staked claims along the frontier were cynical. The Seti as a whole were skeptical of any corporate entity and eager to avoid any repeats of history. How could these negotiations be fair to the small Seti tribes against the massive Regund corporations?

Driven by this fear and anxiety, one Seti warband infiltrates the summit and sets off a bomb -- a desperate act to undercut any Regund gains and stall out negotiations so that Seti tribes can continue expanding without regulation.

Jared: The Regund Federation responds with a full-scale invasion of every Seti colony within reach. The Seti can't handle an onslaught of this size from the far more advanced and organized Regund fleets.

The Unysyn send in what nearby fleets they have, but these also were out-maneuvered by the Regunds' cunning tactics. Had the Regunds paid more attention to their history lessons they would have known this condition wouldn’t last. Once again the Unysyn war-machine ramps up production, and soon, the Regunds are pushed back.

For six more years, the Pirate Wars continue. The Unysyn refrain from pushing their advantage, and the war settles into a stalemate.

Hunter: And so the third (and final?) Ethium Summit is called. The Unysyn coordinate this summit, in an attempt to end the Pirate Wars, but neither the Seti nor the Regund will relent.

Jared: It takes the intervention of an unexpected delegate to resolve the dispute. A Teas princess and her retinue arrive at the summit with a plan to divide up the galaxy among the five species. After rounds of negotiation, a consensus begins to form, and peace is in sight. But one more surprise occurs at the summit.

Hunter: Another unexpected delegation one-ups the Taes princess: the Aurorans repeal the Recondite Policy and reveal their sentience to the other species. Having watched the species for millennia, the Aurorans already know how to communicate with each of them -- this is next-level-stalker uncomfortable.

And this sends the summit into a culture shock. Instead of discussing diplomacy, the delegates are now sharing culture, sociology, history and commerce. The species spend eight months continuing the summit and eventually establish the Peace Initiative: a recurring 10-year meeting where the species will gather to review conflicts and to promote peaceful trade.

Jared: The Third Ethium Summit concluded roughly 600 years before present day. In that time several, small conflicts have erupted between the species, but all large-scale wars have so far been avoided.

The future of the six species lies open for you to explore and to discover. What stories will you write? What major events await your party as you play Iris: Adventure Game? Get started, and let us know where your adventures take you.

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