Does Not Meet Expectations

These guys always probe a little to try and find out what to expect in that session, and yesterday we played two sessions. I told them that they would probably find the first session easier than the second.

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Jared Collins
Bad Luck

Nothing’s quite so frustrating in a tabletop roleplaying game as waiting 5-10 minutes for your turn to finally come around, rushing into battle, rolling your dice… and failing to do anything.

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Guides, Dev DiaryHM
Mini-Games: Part 2

Traditionally, tower defense games are where you set up a whole bunch of soldiers, archers, laser dudes, grenadier monkeys, or whatever thematic damage slinger the game uses to defeat waves of enemies who travel along a predetermined path. You have a castle or some such that when it takes so much damage, you lose.

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GuidesHMAdvice
Mini-Games: Part 1

Mini-games add a wonderful variety and change of pace for your adventures. What are mini-games? They're any kind of puzzle, combat or roleplaying encounter, or activity that is self-contained and might not follow the game's traditional mechanics.

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GuidesHMAdvice
Dressing the Part: Achroite

In honor of Halloween this week, I am giving you the first installment in a six-part annual series (that's right, you better check back in for the next five years). To the best of my knowledge on Tuesday night, no one dressed up like one of our six alien species. We'll let it slide this time.

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Jared Collins